UConn Digital Experience Lab

exploring the cutting edge of digital experiences.

about

The Digital Experience Lab (DX Lab) is the combined creative practice and research output of UConn DMD faculty members and students. As an independent research lab, the DX Lab operates within the Digital Media & Design Department at the University of Connecticut.

We explore the cutting edge of digital experience design, with a focus on emerging or under-explored technologies and methodologies.

We seek to engage with partners from various sectors, developing next-generation digital experiences on a variety of platforms. Our core competencies included mobile app design and development, web and interactive media design and programming, user experience design, and creative problem solving through code and design.

By engaging in project-based work and sponsored research, we aim to push the boundaries of user experience design while producing useful software products, internet-connected devices, and best practices in the interactive design space.

we explore.

we engage.

we produce.

projects

Tree Sway Monitor, Aldrich Museum

Tree Sway Monitor

digital installation

In collaboration with UConn NRE Researcher Amanda Bunce, in an interpretation of some of her research, the DX Lab created and installed "Tree Sway Monitor" at the Aldrich Contemporary Art Museum in Ridgefield, CT. Part of the Aldrich's "Weather Report", this is large-format digital piece reflecting live tree sway data from a tree outside the museum.

WellScan

web/mobile application

What if food banks could better know the quality of their inventory? In collaboration with UConn's Rudd Center on Food Policy and Obesity, and with support from Partnership For Healthier America, Feeding America, and others, the DX Lab has developed a suite of web/mobile applications product for use by food banks, food pantries, and other organizations for ranking the nutritional quality of their inventory.

This application is housed, licensed and serviced at the University of Connecticut, and includes the WellScan Global nutrition database, WellScan Connect API, WelScan Mini scanning app.

WellScan web/mobile application for food banks
CMOT What if you had an app for classroom assessment? We built CMOT (Classroom Management Observation Tool) to meet the needs of the educational psychology department. It allows a researcher to enter progress monitoring items, which have been validated for informing decisions about relative strengths/needs with positive and proactive classroom management. It also contains a checklist of empirically-supported practice features to periodically “look for”.

CMOT

progressive web application

What if classroom evaluators had a tablet app for their in-class assessment? We built CMOT (Classroom Management Observation Tool) under the direction of Dr. Jen Freeman of the UConn Neag School of Education and her associated UConn REP (Research Excellence Program) grant. It allows observers to enter progress monitoring items, which have been validated for informing decisions about relative strengths/needs with positive and proactive classroom management. It also contains a checklist of empirically-supported practice features to periodically “look for”.

Interactive Learning - Connecticut's Trees

interactive museum installation

This interactive museum installation explores different species of trees and how the changing seasons affect them.

This independent research project involves large format installations, 2D/3D interactive design, programming, and the Internet of Things.

EverWonder About Trees?
Smart Mirror Research

Smart Mirror Research

interactive museum installation

This interactive “smart mirror” product was designed as an experiment during a special topics section comprised of designers, animators, and programmers. T

Research Interests/Technologies: Computer Vision, Augmented Reality, Internet of Things, 3D/2D Design, Physical Computing

"The Ultimate Smart Building"

large-format interactive installation

Concept art and prototypes designed in DX Lab, Fall 2018, to appeal to visitors, showcase work, and bring a branded sense of community. This space was designed to be informative and inspiring.

Research Interests/Technologies: Projection Mapping, Computer Vision, Augmented Reality, Internet of Things, 3D/2D Design, UX Design, Large-Format Interactive

The Ultimate Smart Building
smartlock

SmartLock

computer vision proof of concept

Concept art and working prototypes designed in DX Lab, Fall 2018, a webcam-based application identifies faces and unlocks a door.

Research Interests/Technologies: Internet of Things, UX Design, Computer Vision

the team

Brian Daley

Brian Daley

Joel Salisbury

Joel Salisbury
Joel Salisbury

Mike Toomey

Mike Toomey
Mike Toomey

Michael Vertefeuille

Michael Vertefeuille
Michael Vertefeuille

Allie Marsh

Allie Marsh

Marie LeBlanc

Marie LeBlanc

Renoj Varghese

Renoj Varghese

contact